Mossy Cedrus Forest

I'm very exited to show my most ambitious project yet, everything scanned and created from scratch, during 8 months.
It's been a while since I started to create this photo-scanned project, and feels like something big to me publish this new 3D environment.

The idea is to generate something dense on detail but also optimized for game, this time I wanted to reach the maximum with my 3070ti, and this scene is running at 4K, 30fps, DLSS on quality (but also there is a video running a procedural scene on native 4K). I'm satisfaced with the result, thinking that I wanted to keep the maximum geometry detail on the objects and that all textures are 4K resolution.
I hope this is a fair update from my previous forest project that I made almost 3 years ago, I've learned a lot about photogrammetry, and that was one of my main impulses to develop this 3D environment.
Please enjoy!